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61. [Issue] Remove agent qualities - in Assembly Hall [original thread]
I agree with the idea of removing agent quality. Agent quality is a cause of cluttered systems and lag and has to go. --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT!
- by Doc Extropy - at 2008.07.05 12:46:00
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62. how do you name your ships? - in EVE General Discussion [original thread]
Depends. Scientists, philosophers, teachers of the art of life. - in serious cases. Science fiction heros. - in nonserious cases. --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COM...
- by Doc Extropy - at 2008.07.05 11:40:00
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63. No subject - in Skill Discussions [original thread]
buy quaf3 f0r thr33!! n0 mor3 unc0vered insurances, no m0re hass1es with lawy3rs. quaf3 makes your 3-p33n h@ppy. Very s3xy Quaf3! --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFO...
- by Doc Extropy - at 2008.07.05 11:04:00
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64. Skill training queue system wanted! - in Skill Discussions [original thread]
Edited by: Doc Extropy on 05/07/2008 10:10:06 Originally by: Belmarduk Originally by: Doc Extropy Repost of myself: We should make a signature for a skill queue, so the developers see the massive public need for this feature. ...
- by Doc Extropy - at 2008.07.05 10:09:00
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65. what skills are good for armor tanking? - in Skill Discussions [original thread]
Also Energy Management 5 and Energy Systems Operation 5. And, perhaps, Jury Rigging 3, so you can use CCCs. Capacitor is extremely important. On a personal note, spider tanking rules ESPECIALLY in mission running. When done right. --- Skill...
- by Doc Extropy - at 2008.07.05 10:09:00
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66. *sigh* I really wish i could queue up skills. - in Skill Discussions [original thread]
Originally by: Tatosi A skill queue would DESTROY the game No, it wouldn't. It would make this game more comfortable. The difficulty of a game must NEVER be defined by the obstacles the user interface throws into your way. User interf...
- by Doc Extropy - at 2008.07.05 10:06:00
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67. Today, and all days - in Intergalactic Summit [original thread]
The day I lay my very weapons of war to rest again will be the day the light of freedom and happyness will shine for all mankind. DEATH TO AMARR. --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESER...
- by Doc Extropy - at 2008.07.05 09:59:00
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68. FW - Make fighting enemy militia count? - in Test Server Feedback [original thread]
Originally by: Jaketh Ivanes Could be a good idea, but only if the LP's were rewarded in complexes. So only if you defend or attack, not by ganking at gates. As that would be the typical result. I expected a response like this from a m...
- by Doc Extropy - at 2008.07.04 13:05:00
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69. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
I'm all against the learning skills. It is like a brickwall for beeing able to join the REAL fun. At the moment I'm helping a new player into this game and the worst **** I encountered with him was the fact that those learning skills postpone the...
- by Doc Extropy - at 2008.07.04 12:05:00
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70. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
Originally by: AltBier Edited by: AltBier on 04/07/2008 11:58:42 Looks like the issue is resolved: http://oldforums.eveonline.com/?a=topic&threadID=812997&page=4#106 Rejoice! Dual training is cool... I like that idea. --- ...
- by Doc Extropy - at 2008.07.04 12:00:00
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71. [Issue] Don't make using flawed game mechanics "exploits", instead fix - in Assembly Hall [original thread]
Originally by: Hariya Edited by: Hariya on 04/07/2008 11:41:07 Would be even better not to even count them as exploits. If you're good enough to suicide gank and then run from Concord, fine. That happens in real life as well, the polic...
- by Doc Extropy - at 2008.07.04 11:59:00
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72. No skill queue becuase "otherwise people wouldn't play the game?" - in EVE General Discussion [original thread]
Edited by: Doc Extropy on 04/07/2008 11:57:34 Originally by: fuze Just takes 5 sec to change skill on a char. If you are at home, yes. Imagine the following situation: a) You have 2 skills with, say, 5 hours left, each b) You leav...
- by Doc Extropy - at 2008.07.04 11:55:00
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73. LFM Amarr Militia - in EVE General Discussion [original thread]
Originally by: WiseJoeyD Whether or not im a troll doesn't matter, the point is amarr have turned into the underdogs, our numbers cannot match the minmatar blobs that are constantly on patrol. we have the highest VP per pilot than any oth...
- by Doc Extropy - at 2008.07.04 11:35:00
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74. *sigh* I really wish i could queue up skills. - in Skill Discussions [original thread]
Originally by: Apertotes Originally by: Somerled MacDhommal I had a skill ending last night at 11 PM. I just realized this morning that I had forgotten that the skill training was done, and now i've got a good 12 hours before i can...
- by Doc Extropy - at 2008.07.04 11:16:00
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75. [Issue] Don't make using flawed game mechanics "exploits", instead fix - in Assembly Hall [original thread]
This is really annoying to me. I'm ALL against exploits and stuff, but the following two examples are an indication of suboptimal handling: a) Beeing able to evade CONCORD is an exploit Yeah? Why not boost CONCORD instead? Not to the point wher...
- by Doc Extropy - at 2008.07.04 11:12:00
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76. [Issue] Fix the forums - in Assembly Hall [original thread]
True. I know what phbBB and others can do, this forum here is a joke. Since phpBB is open source I guess it would be even possible to add the character portraits and stuff. And a nice Eve theme (in fact I have adapted themes for another forum on...
- by Doc Extropy - at 2008.07.04 11:07:00
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77. So what do people do with Kronos? - in Ships and Modules [original thread]
Edited by: Doc Extropy on 04/07/2008 10:50:29 Have to check on Sisi... I'm not sure if it would help me much with speeding up missionrunning (I have a habit of doing them in a Megathron / Oneiros - combo for speed reasons)... EFT tells me I ca...
- by Doc Extropy - at 2008.07.04 10:49:00
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78. [Issue] T2 Logistics Frigates! - in Assembly Hall [original thread]
Yeah, would be a nice addition. 2 remote reppers? :D /me is a fan of spider gangs. --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT!
- by Doc Extropy - at 2008.07.04 00:12:00
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79. Alliances should be allowed to participate in factional warfare - in Assembly Hall [original thread]
Yes, I'm all for it. --- Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT!
- by Doc Extropy - at 2008.07.03 17:59:00
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80. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
Originally by: Aiko Intaki Originally by: Doc Extropy I support this, of course. I must add that I SERIOUSLY wonder why CCP is so silent about that... it is the most called for feature EVER in the history of this game and there is...
- by Doc Extropy - at 2008.07.03 17:07:00
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